Backrooms level 12


Backrooms level 12. Level -12, colloquially known as "Foreign Waters", is a haphazard mass of different formations made entirely out of a white, stone-like material in varying shapes and sizes. A video of the level that was screenshotted to go to this article. What are these Level 12. Level 12 is the thirteenth positive level of the Backrooms. Original authors "u/JonasCBaldi3" and "u/Smbfanexe". Level 12 appears to have an effect not shared by any other level of The Backrooms. Null. Samples of Liquid Pain are often found in nondescript containers falsely labeled as Documenting the levels, entities, objects and phenomena of the Backrooms. The sky is a perpetual dull blue, with no apparent sun; as there is no apparent day/night cycle, Level 12 - MatrixSurvival Difficulty: Class 0Subcategories:•Safe•Secure•Devoid of EntitiesLevel 12 appears to possess a simple effect not shared by any known Level -319 is the 319 th negative level of the Backrooms. the image of level 12. wikidot. Louie was a good friend of mine, and I’ve tried my hardest to save him, but whatever the Beast did to him seems to be irreversible. After Making The Burger, A Cutscene Will Play. com/games/10277607801/Apeirophobia-UPDATE-2In this video I'll be showing you how to beat level 12 in the Roblox game Apeirophobia, I Level ! is one of the most dangerous oddball levels in the Backrooms and one of the most entity-infested levels. 5-bathroom residency consisting of a basement, attic, living room, dining room, kitchen, and a study/office. css Level 15 is the 16th level of the Backrooms. 2. Instead I will just focus on the better-known levels, about which more information and photos exists. Level 1 ist das 2te Level der „Backrooms“ (Hinterzimmer). Any attempts to record or Level 12 is a Class 0 level of the Backrooms, a mysterious and endless labyrinth of white corridors. B. It does not represent Do not enter! if you enter this level smiler and bacteria will chase you forever! It's a long hallway like Level 0 that goes on forever. Backrooms - Internal Structure. 11 in mysterios wall If you go to the Level 532 is the 533rd Level of The Backrooms. Due to its expansive structure, all noises emitted within Hello everyone, in this video I go over backrooms level "!" aka level RUN FOR YOUR LIFE! Hopefully you enjoyed it, and let me know what other levels you want Class C motorhomes. fandom. These rooms contain pools and have many pipes scattered throughout along their walls and ceilings. 616 views, 188 today; 167 downloads, 61 today; 7. It is an incredibly dangerous entity that is very likely fatal when it attacks, and Level 12 — colloquially known as the Hub — is a well-illuminated road tunnel acting as a barrier between Level 10 and Level 11, sandwiched between two pavements suited for pedestrian use, sectioned off with yellow, metallic Level 12 is the 13th level of the Backrooms. Sand Spirits are highly hostile, attacking on sight, with their only weakness being any kinds of liquids; If you do not have a Description: Level 130 is comprised of a vast expanse of dimly lit rooms constructed of brick and concrete, occasionally connecting through hallways rather than directly. Here you will find: jungle trees, birches, oaks, acacia trees. Level 12, also known as "The Censored Level" appears to possess a simple effect not shared by any known level, in that it censors itself. Description: Level 0 is a non-linear space, resembling the back rooms of a retail outlet. Several of them represent what is known as "Liminal Spaces," evoking an eerie Level 283 is a giant complex of interior playground mazes that was discovered by the B. Smilers inside of houses . This Level has darkness similar to that of Level 6, although not as dangerous. Exits Steam Workshop: Garry's Mod. These corridors are filled with closed stores, although you can usually find quite lengthy hallways that are recorded to be approximately 100 metres to 10 kilometres in distance. The centre of the Level is a small open square with chairs Level 18 is the 19th Level of the Backrooms. This level includes buildings that can be found in a typical city in The Frontrooms. Description: Level 12 appears to possess a simple effect not shared by any known Level, in that it censors itself. A. This collection shows every level of The Backrooms I could find on the workshop. 1 is a small bedroom with a bed, TV, nightstand, lamp, carpet, sofa and a window with white light coming from it. Description: [] Level 12 or also known as “Matrix" is the 13th level of The Backrooms [Redacted]. The locations of Monolevel 12. When uploaded to another device, footage of Level 12 will convert into a standard SMPTE testing screen, lacking In this game you get to the most FUN and SAFE level - Level Fun! =) This level is an INFINITE series of party rooms and party halls, with lots of cakes, everything that you wanted, and PLEASE ENJOY AND HAVE FUN HERE! Just don’t upset the host, and you’ll should be alright =) Level Fun is one of the most dangerous levels of Backrooms. Level 238 is the 239th level of The Backrooms. Internet users have Liquid Pain, designated Object 12, is a viscous substance found in most levels of the Backrooms. Description []. There is only one confirmed method of leaving this level, namely going through the green door at the back of the Gift Shop. The Backrooms are segmented into distinct levels, each presenting its own unique milieu, governing principles, and inherent challenges. All Entities on Every Level of The Backroom Level 0 – “The Lobby” Image: Wikipedia. Oftentimes Image: If possible, add an image that clearly fits the tone of the Backrooms and fits your level theme. Das Steam-Spiel Escape the Backrooms befindet sich aktuell in der Early-Access-Phase und wird vom Programmierer und YouTuber Fancy aus den Vereinigten Staaten entwickelt. on 12/14/2016. It is an antique mass of brutalist architecture, a spiral staircase that begins but never ends. Level 114 is spatially desynchronous – with some exceptions, every wanderer’s experience is unique, and each wanderer will experience the Do not enter! if you enter this level smiler and bacteria will chase you forever! It's a long hallway like Level 0 that goes on forever. The level itself appears to have been constructed in the 1930s, with furniture dating back to 1920. The interiors of these buildings are randomized in structure and furniture; some Documenting the levels, entities, objects and phenomena of the Backrooms. , is of the kitchen in Level -319. The Sandstorms are as dangerous, as sandstorms in The Frontrooms. Festooned with celebratory décor, the periphery of the level is adorned with banners proclaiming Level 10 Field of Wheat 12. 4 is not stable to have life. It is inhabited by insidious creatures - Partygoyers. However, after Level 12 is a standard level that resembles a futuristic city with floating skyscrapers and neon lights. As the day progresses, a No-clipping through any old wooden furniture in any level has a small chance of leading to Level 105. Enter Level 12, an infinity of city streets and architectural curiosities. When uploaded to another device, footage of Level 12 will convert into a standard SMPTE testing screen, lacking any color Level ! is one of the most dangerous oddball levels in the Backrooms and one of the most entity-infested levels. 12: The Forgotten Place is an alternate version of Level 0 or sub-level with a pathway from the entrance made of mall-like ceramic tiles and on the squares where clothes and items would be, is a dingy, moist carpet with a putrid smell of contaminated Almond Water. The hallway has several Level 11 is a sprawling, desolate cityscape of monolithic buildings and winding asphalt roads. Level 1411 is a series of interconnected and interlooped hallways that are constructed out of a small tile, like the tiles on Level 37 but smaller. Much of the soil and flora is tinted shades of crimson and red, giving the Level its moniker. The walls twist and turn in the blink of an eye, remaining indefinitely alien; in one moment, a beautiful landscape can catch one's eye, and in the next moment, a greyscale hell can send shivers down a spine. 4 is a small White and black city with glitchy sounds. Level 12 is the 13 th level on Backrooms. They are Level 0. involvement. Level 1 ist ein riesiges Lagerhaus, mit Betonböden so wie Betonwänden, freiliegenden Bewehrungsstäben, gedämpften Leuchtstofflampen an den Wänden und tief sitzendem Nebel ohne eine erkennbare Quelle. Strikingly bereft of life, this urban landscape is occupied by diverse structures—modern Level 15 was first discovered when a wanderer entered it during an event that occurred in level 10. It was In this video I go over Backrooms level 13, aka The Infinite Apartments yeeee (👍 ͡ ̿ ̿ ͜ʖ ͡ ̿ ̿ )👍BROOGLI SUMMER SPECTACULAR IS HERE FOLKS, AND I HOPE Y Level 1000 is the 1001st positive level of the Backrooms and the first level of Cluster II. After two days, the door slammed shut by itself and hasn't reopened since. Description: [] An attempt at recording the table and chair found in Level 12. It is one of the few levels that has a sub-level, Level 12. The level shows its love for wanderers by providing food to eat, water to drink, and a place of safety and rest. Welcome to the Archives, Backroomsbuilder. The environments in this level vary greatly, as one would expect, being able to manifest either indoors or outdoors, representing various places from the wanderer's past, with User:Pexy0/monovoided. The very moment one sets Level 32 is an ever-dark forest that stretches out infinitely under the eyeless gaze of a crescent moon and a starless sky. Grab All Of Your Ingredients. What Lies Beyond is a space devoid of all logic, a place where even reality itself starts to become fictional. The starting location a wanderer can find themselves in within this level is constant; a small white room with an identically colored table and chair in the middle that has two lights. God save you if Level 0 is the 1st level of the Backrooms, and the first level many encounter. Elevators that go up and down. com/My Discord: https://discord. Wanderer found near a M. The following text was found in a journal discovered in Level 4. Description: Level 183, also known as “Clean Sewers“ by the I. Or as just a black screen with a A house in Level 9 can be seen as solely monochrome, with the sounds of static within it. Do not just add a picture of a random supermarket — make sure that supermarket image represents a plausible Backrooms setting. Each area of the level varies greatly in size and structure, ranging from uniform pools and hallways to more open, abnormally-shaped areas. This information is AI generated and may return results that are not relevant. Level 20 The Warehouse More tracks will be added Các Level thông thường tạo thành nền tảng cho Backrooms, khác nhau về kích thước, độ nguy hiểm và khả năng sinh tồn. Any attempts to record or photograph Level 12 will result in either a simple white image or a mass of noise and TV static. 2 is described as a 200 km long highway located on an endless desert. Exits: Waiting for a while and exiting through When creating a page on this wiki page, we HIGHLY suggest you take a quick look at our RULES before creating a page that way you know what can and cannot be on the page you are creating. Level VIBE is such a place where everybody can vibe and restore sanity if they have lost any. Exits Go left to end up in Level 9. In appearance, Level 627 is a tiny, indestructible porcelain room that looks rather dilapidated and rotten. My descent into these hells, or my ascent? Or my side step? Or Am I losing my mind? The structure of the Backrooms seems to have been built from scratch. http://backrooms-wiki. Level -319 is the inside of a moldy, abandoned house covered in a thick layer of dust and debris. Players can find doors that lead to other rooms and hallways which are long and difficult to navigate due to the nature of this level, it is recommended that players locate and use an object that is non-white to not get lost within the level Road To Ruins is the 812th Level of the Backrooms, formerly designated as Level 600. They are maps showing different levels of The backrooms. Researcher Maria “Beehive” Julia on 14/01/2020 2. in level 404 you may find yourself developing a consciousness. Hola, sea bienvenido(a) a la Wiki Backrooms. 2 remains one of the least understood levels of the Backrooms, despite its closeness to the Frontrooms. Description: Level 395 is an old-fashioned apartment where most of the rooms have only a worn-out bed. All Entities on Every Level of The Backroom Level 0 – “The Lobby” Shrek in the Backrooms guides:https://youtube. T. and B. The current distance of Level !-! is unknown, but many have theorized the length of this level. H. Explore the backrooms with a team of up to 4 Level 1 is the 2nd level of the Backrooms, and one of the only levels wanderers can enter directly through The Frontrooms. When uploaded to another device, footage of To keep things from getting too complex, this article will explain the nine primary levels of the Backrooms and the entities that haunt them. No entities have been documented in this Level. Inspired by the eerie image that started it all, Level 0, also known as “The Lobby,” is an endless labyrinth of nonsensical hallways You guys seemed to enjoy my last Backrooms ambience video, so I made an ambience video for Level 12. Today I explore hundreds of Backrooms levels, spaces, and dimensions, and describe them all to you in the most relaxing way possible. Just click on the top right-hand corner of any page and click "EDIT" or by clicking on the 3 dots and selecting "CREATE NEW PAGE" Happy Hunting :) welcome back, wanderer. As if mimicking a standard day/night cycle, the sky shifts between black and white every twelve hours, quickly fading into the new color over the course HAPPY SPOOKY SEASON!!!Enjoy these horrific, uncanny backrooms levels while you lay awake on a cool October night 🍞Channel Membership🍞 Level 128 is an exterior Level of the Backrooms with many connections to other Levels. Read a journal entry and an additional file about this level and its entity, Blind Spots. Rewritten by "Stretchsterz". The atmosphere is warm, much like that of a summer night. Description: Level 18 appears different to every viewer, however, every viewer has noted it to be similar to a childhood memory. This was where my friends used to live. Description: Level 94 appears to be a large town, a floating castle and grass hills, but everything, has a grainy effect, as if this place was crafted. com/games/10277607801/Apeirophobia-UPDATE-2In this video I'll be showing you how to beat level 12 in the Roblox game Apeirophobia, I Level 114 is the 115th Level of the Backrooms, discovered on 4/17/2021 by wanderer Janine Brown. A dark, curving corridor with a series of doors. R. Description: Level 102 has the appearance of a series of labyrinthine corridors that resemble the hallways of a shopping center. As you might expect, this system posits that there are three levels to the Backrooms — the first level, which consists of the quintessential Backrooms environment of yellow hallways, manky carpet, buzzing lights, and an endless degree of labyrinthine monotony; the second level, which is darker and Level 666 is the 667th Level of the Backrooms. The interior The Crimson Forest* is an enigmatic level found within Sub-Level 9. Level VIBE is one of the True Fun Levels, and just like the other True Fun Levels, it is a great place to rest and also VIBE! It takes the shape of a lounge, having shops and one infinite nightclub all run Sadgoers, Partypoopers, Fake Partygoers. No wonder some people call it "Level Run for your life but Level 0". Rooms, hallways, item From level -1 you'd have to start your journey all over again. The hallways meet in the middle of the Level. Level 12. It is prominently known for its corrosive properties, capable of altering the chemical composition of various materials and objects. Levels are documented following the clinical tone, thereby making it objective and informative. It was discovered on 6/16/2016 when a single Wanderer took a picture of a strange sign in the Backrooms and shortly went missing, presumably dead. as Level 10, are an endless series of fields flanking a long country road on either side. It is Level 12. Level 238 resembles an extensive hotel's interior, conjoining at a particular courtyard in the perceived nucleus of the level. There are currently no known laws of physics able to explain how it exists, as it Level 8 is a sprawling subterranean complex of towering, rocky heights and deep, twisting burrows. HAPPY SPOOKY SEASON!!!Enjoy these horrific, uncanny backrooms levels while you lay awake on a cool October night 🍞Channel Membership🍞 The Musky Crab Is The Twelfth Level In Shrek In The Backrooms. wikido The Backrooms are segmented into distinct levels, each presenting its own unique milieu, governing principles, and inherent challenges. 12 DE: „Der V̵̧̻̐̕į̶̝͗r̵̭͙̋̂u̷̱͌͝ͅs̷̬̬̓“ Level 13 DE: „Das unendliche Apartment “ Level 14 DE: „𝒫𝒶𝓇𝒶𝒹𝒾𝓈“ Level 15 DE: „𝐅𝐮𝐭𝐮𝐫𝐢𝐬𝐭𝐢𝐬𝐜𝐡𝐞 𝐇𝐚𝐥𝐥𝐞𝐧“ Level 16 DE: „J. >> Exits There are literally thousands of levels to the Backrooms, but very little is known about most of them. Some say they can hear the skeletons speak. Barry Mental About game. Be prepared if you end up in level 13 as well, for it has a medium entity count wich makes it unsecure. It is a realm shrouded Ein Tagebuchbericht über ein Level, das wie eine virtuelle Welt aussehen und funktioniert. 1. However, compared to its parent level, the structures inside the sub-level are very inhumanly designed Mehr: Horrorspiele 2023 – Der Horror erwartet dich! Escape the Backrooms: Der Walkthrough-Guide zum Horrorspiel. Monolevel 12. Navigating these levels is fraught with danger, demanding a deep understanding of their individual traits and latent hazards. Level 112, also known as "The Mush Rooms", is a vast expanse full of vegetation, passive life, and massive fungi. The level's layout is similar to Level 0 (and many others) because it seems to have non-Euclidean geometry. Level 18 presents itself in a unique form to each wanderer. The center region of I know Kung Fu. 2 has a temperature that is always maintained between 11 Description. July 22, 2019 — Level 293 is The pool tables of Level 370 are placed in random locations across each room. Touch 12 lights in Level 8, then run in a circle to be sent here. It does not represent Level 12. The level feels like a patchwork of ecosystems stitched together, each biome operating in isolation yet interconnected through strange natural borders. That wanderer, who we will call Enric from now on, has effectively been stuck in this level since the door has Safe Stable Devoid of Entities Level 12 is the 13th level of the Backrooms. Additionally, highly hostile entities, The Sand Spirits, are active during Sandstorms. Level 238 takes on modern and semi-luxurious architectural designs. If you are Levels 1-12 Of The Backrooms ExplainedAll Levels Can Be Found On the Backrooms Archives: http://liminal-archives. This Level seems to be an infinite hotel. Across entire level 4. It has a striking red hue, and emits toxic crimson fumes. It is extremely dangerous, with mysterious properties. Learn about its description, survival difficulty, entrances, exits, and colonies on this Level 12 takes the form of a lightly colored white room. You always end up on the sofa and if you don't leave it for 5 minutes, then you will start a sloth anomaly because of which you don't want to leave the sofa and you will simply die of Level 7 Backrooms: Escape Together - JOIN OUR DISCORD COMMUNITYAbout the GameExplore 7 levels, each with unique gameplay, puzzles, lootable items, environments, and entities. Level 17 The Carrier 19. This level is a desolate and eerie expanse of abandoned industrial complexes, filled with endless rows of rusted machinery, towering stacks of crates, and labyrinthine conveyor belts that stretch into the darkness. 5. 1 is sub-level of Level 12 of The Antirooms, it represents sloth. This level presumably is an infinite city. Finding and holding a religious book that lacks a symbol on its cover can lead a wanderer to no-clip in Level 105. Description: Road to Ruins is made up mostly of winding roads, they can dip into valleys, cross over each over in bridges, or just connect in intersections. Every level is a mini-adventure of its own. Grill The Patty And Assemble The Burger. Concrete comprises most of the level's structure, with walls adorned with decorative wallpaper having a drywall-like texture. It is an incredibly dangerous entity that is very likely fatal when it attacks, and Run in circles 12 times in Level 5 to end up here. Level 12 appears to possess a simple effect not shared by any known Level, in that it censors itself. The hallway has several Click here to go to the Level List. G. Ram into a blue wall in Level 11 to be sent here. Usually, with exceptions that are listed below, Level 82 is accessible via select buildings that would otherwise be in strange or obscure environments. Each level features different ways to escape with danger along the way. Documenting the levels, entities, objects and phenomena of the Backrooms. Any attempts at recording or photographing within Level 12 will come out as nothing but a blank white image if photographed. Thanks to the Level 12. Go right to end a sublevel of level 6 somewhat non-dark approximately 67% dark. No-Clipping through the floor on Level 12. The thick fog makes it hard to breathe. While it Level -12 is the fourteenth negative level of the Backrooms. Just make sure to open the door for level 0 in that case because the others would leave to further negative levels of the backrooms which are extremely unsafe. This level was created on 17/4/69 Level 395 is the 396th level of the Backrooms. Entering an apartment building on Level 11. However, when photographically compared, the tile in Level 627 is a hint larger and has Level 112 is the 113 th level of the Backrooms. Backrooms Entities. outpost. These walls go up as far as the eye can see, enclosing a featureless sky. Description. Finding a brighter area at level 6 takes you to level 6. Entering it will send one to Level 12. Gallery [] Level Photos [] Level 8 is a sprawling subterranean complex of towering, rocky heights and deep, twisting burrows. Level 183 is the home base of the I. Level 16 Altered Topography 18. Go Into The Kitchen And Barricade The Door. May 12, 2019 — The first post regarding the Backrooms has been posted on the 4chan site. Multi Dimensional. He also provides a document reporting his findings on The Hyperspace. Learn about its description, entities, colonies, outposts, and Z. No-Clipping into a yellow wall on Level 289. The frigid caverns within the level and its resulting difficulty of navigation have rendered it effectively incapable of measurement; as a result, few have ventured into the level’s depths, and even fewer have made it back out. From the deceptively mundane yet disconcerting confines of Level 0, characterized by its unending Levels are the main parts of Escape the Backrooms. Every Level is different in a unique way shape or form, with some having no dangerous Entities, and some being full of extremely dangerous entities. However, this level has still been documented with the help of artist depictions and notes left behind by different wanderers of The Backrooms, which have assisted in the documentation of Level 12. [1] Further alterations appear to be Game: https://www. These corridors generally exude a "futuristic" aesthetic due to the association travelers create between Level 15 and the archetype of an innovative utopia that circulates in The Frontrooms. No-clip Unsafe Unsecure Entity infestantion Level -12 is an extremely dangerous level, with mysterious properties. Level 11 is the 12th Level of The Backrooms. I will not try to cover all the levels here, (that’s what the Wikis are for). Sometimes, pool tables may take up every square inch of a room's floor plan, or indeed some rooms may have only one, or no pool tables at all. Các Level điển hình - đối với bất kỳ giá trị nào của từ "điển hình" có thể được mong đợi từ Backrooms—dường như có kích thước vô hạn (mặc dù các cấp độ "giới hạn" không phải là March 15, 2019 — Level -12 is discovered by an unknown wanderer. The stink of moist carpet, the mono-yellow, the hum-buzz of fluorescent lighting, this Click here to go to the Level List. Description: The Crimson Forest is a beguiling thicket blanketed in a chilly fog. Several of them represent what is known as "Liminal Spaces," evoking an eerie Unsafe Unstable High Entity Count Level -12 is a 12th negative level of the Backrooms. Also here you can find red torches, which should be collected, as they are a good The Fields, designated by the M. B 1, founded by former M. The white light was blinding; my head buzzed just looking at it. Whilst certain pool tables contain anomalous mechanical quirks, 2 the physical builds of the pool tables are constructed with no non-euclidean or supernatural quirks. Level 0 – The Lobby. Level -13 resembles a chaotic landscape, which is very unpredictable. The stink of moist carpet, the mono-yellow, the hum-buzz of fluorescent lighting, this Level 12 of the Backrooms is known as the Industrial Abyss. Level 14 Military Hospital 16. png An image of the waters flowing throughout Level -12. 30-46% 2 of all vehicles on the level are Class C. Backrooms Level 12: Urban Infinity. Level 12 of the Backrooms represents a unique amalgamation, encompassing characteristics from Levels 0 through 11. Characteristics, appearance Characteristics, appearance [] Level 12. 12 . Description [] An image of Level 112. Once you enter the level, it will appear dark for a couple of seconds, once the black fades away, the player will see a bright, white Entity 12, better known as the Phobia is a Threat Level 5, shadow-like, and seemingly eldritch creature that dwells in a majority of levels in the Backrooms. So take a look at these cool interesting maps I found on the w Keywords: backrooms levels,level 33 backrooms,white heelys,heelys for boys,pink heelys,backrooms characters,level 2 backrooms,amazon heelys,level 12 backrooms,elf pixie,boys heely shoes,heelys kids shoes,heelys for girls,level 3 backrooms,heelys uk. These hallways are all estimated to be about 26 miles long. Researcher, Maria “Beehive” Julia. The entire level is made out of concrete, having pillars, openings and other random formations. 4 has food and water but it's not safe to consume. It censors itself. It takes the form of each wanderer's childhood bedroom, with a black void extending infinitely behind the doorway. An exception would be if the level properties explicitly prevent wanderers from taking a photo of the level, such as in Level 12. Within the Parking Hub of Level 22, arrows on some walls could guide one to a door leading to Level 12. One of his eyes was replaced with a billiard ball, his limbs with pool sticks, and he claims to be a casino supervisor now. The architectural design of the structures in Level 11 varies moderately; buildings typically appear to follow the architectural style of the modern urban West, but explorations further into the level have shown instances of differing architectural styles. The list of those buildings, and the parent-levels that they can be found inside, are listed below. After 12 days in the VIEW SOURCE Survival Difficulty: Class 0 »⠀safe »⠀secure »⠀devoid of Entitys Scan ended. Instead, most villages conduct affairs locally without affiliation to many of the I’m sure you’re aware of the Beast’s capture of Louie Sulphur and the discovery of a sub-level within Level 5. I know Kung Fu. They take on the exact same features, and are indistinguishable from Entrances to 9. By passing through a small clearing in Level 204, you can find an overgrown doorway—leading into this level. Level 15 Futuristic Halls 17. It appears to be a hospital hallway with Red Lights. Level 18 Level Memories 20. The layout of this Level consists of a seemingly endless modern library, with the main area in the center decorated with metal letters spelling 'the end is near'. Level 666 can be aptly described at what its entry sign universally calls it, hell. com/wiki/Level_12Consider subs If you're not careful and no-clip out of reality in wrong areas, you'll end up in the Backrooms, where it's nothing but the stink of moist carpet, the madness of mono-yellow, and endless background noise of fluorescent lights at maximum hum-buzz, and approximately six hundred million square miles of randomly segmented empty rooms to be trapped in. It's unknown if the level has finite size, but nobody has reached an "end", so most assume that it is simply infinite in About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features NFL Sunday Ticket Press Copyright Level 94 is the 95th Level of The Backrooms. Any attempts to record or A level of the backrooms where everything is monochrome and pixelated, except for the eyes that watch you. However, in Level 25 is ubicated as the 26 th level that is currently present within the Backrooms. Any attempts to record or photograph Level 12 will result in either a simple white image or a mass of Level 12 is the 13th level of the Backrooms. A door also exists in this Level, that unlocks after a short time. I lay in a room-perfectly pristine-nothing shattering the pure white until I lifted my head. 2 miles) tall, and a whole 300km (186. Level 3999 is the only Level in the Game that has a Level Number with 4 Digits. The hallway has several Regardless of the state in which Level 46 is, Sandstorms, which cover the entire landscape, may appear. Level 12 is a bizarre and static-filled level of The Backrooms, where photos and videos are replaced with blank images or TV screens. Hounds Escaping on Level -11 and Level 940 leads here. Level 231 is separated between several areas; these areas share one key feature, which is that all of these areas are . It resembles an abandoned and dusty dance studio with Description []. Exits: No-Clipping through a red wall will lead you to Level 287. **Psychological Breakdown**: In some instances, a severe This video tackles Level 2 of Escape the Backrooms, or “Pipe Dreams,” in 4K resolution on the GeForce NOW RTX 4080. The air is thick with the smell of rust and decay, and the only sound is the faint hum of distant machinery. The main town is safe, with no Entities during the day. 1] Published Oct 24th, 10/24/24 3:52 pm. This Level contains four long hallways with randomly placed doors. Rooms, hallways, item Documenting the levels, entities, objects and phenomena of the Backrooms. Want to learn more about this level: http://backrooms-wiki. 2 is a tiny, brilliantly lit room with a rectangular table situated in the center and a chair behind it, tucked under the table. (ctrl+U) © Visit Backrooms. This town seems to be in the 1930's, in a stop-motion type Discovery: October 12, 1971 Description []. This Town has a big water fountain in the center, flowing with Almond Water. com/, https://backrooms. While it is a duchy, the Duke of Morigont is non-human, and thus Level 132 is not supervised by any human-led organization. Levels are the main parts of Escape the Backrooms. Der Autor beschreibt seine Erlebnisse mit weißen Räumen, Türen, Augen, Musik und einem verlassenen Haus. However, one of them, a small room with about 20m 2 of floor space, contains some furniture such as a broken bed, a bedstand, an armoire and a desk. Similar to its previous form, all rooms in Level 0 appear uniform and share superficial features such as a yellowish wallpaper, damp carpet, and inconsistently placed fluorescent lighting. Ever since Level 22 's descent into polluted chaos, the entrance to Level 12 had vanished in the level. 2 are an ice cream parlor that has mint ice cream with mint leaves in it and apparently no chocolate chips; The original Backrooms image posted on 4chan. A table and chair placed white room a door,chair and table. com/playlist?list=PLLnwWkzG2vbL3C0D4QSWJ8VAZila0RI5aTimestamps:00:00 - Intro 00:28 - Goal of the level00:45 - W Level 12 is the 13 th level of the Backrooms. The spatial configuration of this level is a Level -12 is a negative level of the Backrooms, a vast and ever-changing maze with luminescent walls and haunting echoes. One of the best known examples of the liminal space aesthetic, the Backrooms are usually portrayed as an impossibly large extradimensional expanse of empty rooms, accessed by exiting ("no-clipping out of") reality. Level 102 has the appearance of a series of hallways filled with closed stores. Description: Level 9 is an infinite suburban area at midnight. Level 12 appears to possess a simple effect not shared by any known Level, in that censors itself. The grass and trees are always green, despite the lack of weather in this level. Level 15, informally known as "Futuristic Halls," is a labyrinthine structure made of futuristic corridors. General Description Level 1 resembles a typical warehouse, with fluorescent lights hanging from the ceiling, occasional machinery such as forklifts and hallways and stairwells which peel off and lead to separate areas of the level. Description: Level 21 is a large Level consisting of four hallways. The main structure of Level 110 is a massive, artificial, annular-tube-shaped space city surrounding a giant black hole, with an estimated diameter of about 1000AU. Level 19 is the 20 th level of the Backrooms. Do not hesitate to access to the raw datas from Backrooms to discover the Corrupted Messages. No-Clipping through the floor will cause you to fall down every floor. This room is not particularly large, and contains only a chair, a table, and a door. N. g The level’s phenomenon also has an effect on footage, converting the video to the standard SMPTE testing screen in black-and-white. Levels will be added constantly throughout early access as we grow the game into the best Backrooms experience possible. The porcelain found in the level is similar in texture, shape, and colour to Level 37's. 11 in mysterios wall If you go to the Run in circles 12 times in Level 5 to end up here. Immerse in Level 12, the "Endless City", where the urban sprawl stretches towards the limits of perception, punctuated by desolation. The age range of this childhood memory ranges from 2 to 5 years old. Level 12 is the 13th level of the Backrooms. In the description of every wanderer's time in this level, they had always found a metallic door behind The Escherian Stairwell knows only one direction—upward. 1, which is a dark and glitchy About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features NFL Sunday Ticket Press Copyright Descent into the Backrooms (DITB) [1. Exits 5. It has a self-censoring property that distorts any electronic devices or drawings, and Level 12 — colloquially known as the Hub — is a well-illuminated road tunnel acting as a barrier between Level 10 and Level 11, sandwiched between two pavements suited for pedestrian Documenting the levels, entities, objects and phenomena of the Backrooms. Level 5 is an infinite hotel complex with many rooms and halls. 3 They entered it only to end up in a large control room, which they used as a camp to explore further. Si desea saber mas o conectarse más con la comunidad, Nivel 12, “Matrix” Ver código fuente Looking for the Halloween Levels? Click HERE! Fandom Apps Take your favorite fandoms with you and never miss a beat. Level 12, also known as "The Matrix", is the 13 th Level of the Backrooms. There is no way for a wanderer to know for sure which Level they will end up on Entering an apartment building on Level 11. Most of these pipes have openings that empty towards nearby pools and output water consistently which Pink, the color of love. Level 12 is the 13th Level of the backrooms. The hotel appears left behind at a certain point, with noticeable sections Level 12 is the 13th Level of The Backrooms. com, All Right Reserved. To keep things from getting too complex, this article will explain the nine primary levels of the Backrooms and the entities that haunt them. Starting with an intense jumpscare, we go Keywords: backrooms levels,level 33 backrooms,white heelys,heelys for boys,pink heelys,backrooms characters,level 2 backrooms,amazon heelys,level 12 backrooms,elf pixie,boys heely shoes,heelys kids shoes,heelys for girls,level 3 backrooms,heelys uk. The houses vary in design and size, and each are completely different. The climate of the level never appears to shift from an overcast, leaden sky, with brief and Level 82 is somewhat unique in the sense that a majority of its entrances function also as exits. Machines that react on their own, doors, metallic noises, hints of energy, lights. The Backrooms are a fictional location originating from a 2019 4chan thread. The walls, ceilings, and floors of the level all appear to be Documenting the levels, entities, objects and phenomena of the Backrooms. There are no known Bases, Communities, or Outposts on this level. Furthermore, Level 627 is known for a particularly malignant, ourie feeling within its walls. Description: Level 126 is entirely indoors, yet windows are seen throughout the level with a white light blocking any view of the outside, with instances of Window entities appearing in both the safe and eroded states. Level 12, or alternatively known as, “Matrix”, Is a small white room, consisting of a medium sized wooden table and chair. The Hallway is fairly short, and there are hospital beds scattered Level 132, colloquially referred to as the Duchy of Morigont, is a large plane within the Backrooms that houses multiple settlements of significant populations. Level 126 is the 127th level of the Backrooms. It is serene and idyllic under the ever watchful eye of the Lanterns which ward off harmful Entities. Each pathway Level 12, known as "A Small World," is an expansive level within the Freerooms, characterized by its vast, diverse biomes and an uncanny resemblance to an incomplete, miniature planet. There are literally thousands of levels to the Backrooms, but very little is known about most of them. Wanderers who enter this level will experience near complete silence, with some areas measuring at -6. Level ! is a long hospital Hallway with Red Lights and the loud sound of hospital sirens in all directions. Due to its expansive structure, all noises emitted within Game: https://www. Here is the complete list of current Backrooms dot net Universe Entities. Determined, albeit stubborn, wanderers have tried and failed to reach a rumored destination by trekking up the stairs, only to return back to their original starting point. From the deceptively mundane yet disconcerting confines of Level 0, characterized by its unending Level 200, otherwise known as Resonance, takes the appearance of a large collection of canyons, spanning a large area, estimated to be millions of square kilometres big. The level has so many limital spaces and when you take a photo you will see an entity waving at you. Any attempts to record or photograph Level 12 will result in either a simple white image, or a mass of noise and TV static. Pressing a button will open a hatch on one of ceilings that will Overview []. While the table and chair's size would indicate something Level 12. Level 974 is the 975th Level of the Backrooms. com/level-12Want to hear more backrooms levels: https://www. Location of one of the Overview []. In this game, you will find yourself on the «Level Fun!» — an endless sequence of celebration spaces filled with delightful treats that cater to your every desire. This level is also one of levels where you're not allowed to stay due to the amounts of entities that may chase you. Thanks to the Level -10, otherwise known as the "Darkwoods Playgrounds", is the 11th and (currently in-game) final negative level within the Backrooms [REDACTED] game on Roblox. Edited and reformatted by "Azamo". Entrances: Finding a skyscraper in level 11 and entering it. Level 10 is an expansive pasture of wheat and barley fields stretching endlessly in all directions, divided into plots by lines of trees and shrubbery. It is very similar to its parent level, with the presence of uniformly placed clean, white tiles that make up the entirety of all support structures. The most common appearance it can undertake is a preschool or a daycare. It was discovered by a wanderer who no-clipped in level -11 and perished after 3 hours in. It has nothing else of interest in it, making it the simplest section of the Level besides level 404 is a place where the planes intersect and bisect and bend in the way that a suffering hard drive breaks under the weight of the data you feed it. The following list of Backrooms levels is the same list found on the Backrooms Level Encyclopedia page. No-clipping inside of What Are Levels? Normal levels form the framework of the Backrooms, and vary greatly in size, danger, and inhabitability. Level 12 is a mysterious and unstable level of the Backrooms that changes every time someone enters. Level !-! is a sub-layer of Level !, which means many aspects of this level are very similar to Level ! Level !-! resembles a long, vast hotel hallway, consisting of flashing-red lights, alarms, and doors which are typically restricted. The environment Level 183 is the 184th Level of the Backrooms. Both pink and love are associated with happiness, something which the Rosatin Hotel aims to give all wanderers that come its way. When uploaded to another device, footage of Level 12 will convert into a standard Level 12 is the 13th level of the Backrooms. Finding a wander is impossible because of the level. There appears to be no physical door leading to an outdoor area and windows within the level simply reveal artwork depicting what one would typically see outdoors, except with a notably "cute" theming to it. Level 12 is the 13th level of th Some of the back-Entrances from Level 11 to Level 9 will instead lead to Level 12. Several of them represent what is known as "Liminal Spaces," evoking an eerie Level -12 also known as "Waterways" takes on a sewage water platform with buttons here but the sewage water does take damage so make sure you jump as soon you touch the sewage water. com/playlist?list=PLLnwWkzG2vbL3C0D4QSWJ8VAZila0RI5aTimestamps:00:00 - Intro00:28 - Goal of the level00:50 - St Explore Level 12, an endless city of concrete and glass, where time and space are distorted. Für die Spieler, welche Probleme mit dem Beenden des Spiels The Backrooms If you're not careful and noclip out of reality in the wrong areas, you'll end up in the Backrooms, where it's nothing but the stink of old moist carpet, the madness of mono-yellow, the endless background noise of fluorescent lights at maximum hum-buzz, and approximately six hundred million square miles of randomly segmented empty rooms to be trapped in. [[{{{1}}}]] "Well this doesn't look good" - The Player at the start of the Level Level !, also known as Run for Your Life! is a Level in Escape the Backrooms. After 12 hours you will go insane and go crazy. Description: Level 128 is a flat field of grass, ~60cm tall, extending seemingly forever in all directions, with a constant layer of fog making it impossible to see anything beyond 1 kilometer. It is a small white room with two chairs and a table. 12: Smiler Bacteria Faceling Entrances: You can noclip in level 0. B. You've been here before. no-clip through door About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features NFL Sunday Ticket Press Copyright About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features NFL Sunday Ticket Press Copyright Entity 12, better known as the Phobia is a Threat Level 5, shadow-like, and seemingly eldritch creature that dwells in a majority of levels in the Backrooms. Once you reach the ground floor and clip through it, you will be on Level 14. Notably diminutive yet formidable to access, Level 1000 spans approximately 1000 square miles, bearing a resemblance to both Level Fun =) and Level 0. 21. Description: Level 11 is a presumably infinite city, populated with buildings, stores, and skyscrapers. **The Café**: It’s said that spending time in one of the many cafés found in various levels of the Backrooms (most notably in Level 11 or 12) may yield a rare opportunity; if you fall into a trance while seated, you might end up shifting levels and finding yourself in Level ቹ. Typical levels—for whatever value of "typical" can be expected from the Backrooms—tend to be infinite in size (though "bounded" levels are not unheard of), and often provoke a feeling of uncanny familiarity to those happening upon them. Level -10 takes the form of a rural neighborhood during the night. Level 1411 is the 1412th level of the backrooms. Level 2's physical layout, whilst complicated, has certain commonalities in its design which allows it to be mapped and understood. These are often small, outdated or malfunctioning; nevertheless, they offer a relatively clean bed and toilet, which are usually hard to come by in the Backrooms. Entrances and Exits [] Entrances []. Level 19, commonly referred to as The Abyss Inn, is an expansive complex of interconnected rooms and hallways resembling a 90s suburban hotel. Overview [] A dark, curving corridor with a series of doors. The Abyss []. You always end up on the sofa and if you don't leave it for 5 minutes, then you will start a sloth anomaly because of which you don't want to leave the sofa and you will simply die of Backrooms: Escape Together - JOIN OUR DISCORD COMMUNITYAbout the GameExplore 7 levels, each with unique gameplay, puzzles, lootable items, environments, and entities. 5; Diamond Log; Favorite Log; Feature on Just don’t upset the host, and you’ll should be alright =) Level Fun is one of the most dangerous levels of Backrooms. Realistic graphics, minimal user interfaces, and dreary ambience will ensure an immersive experience. Level 2, once regarded as being one of the main levels of The Backrooms, is an infinite array of complex yet Euclidian maintenance tunnels that range in size, and once had a variety of uses. Level 12 exists in an enigmatic state of pure whiteness, devoid of any distinguishing features. The interior Level 21 is the 22nd Level of the Backrooms. He was discovered by a Wanderer who did not clip at Level -12 and passed away after 3 hours. It appears to resemble an old and dusty dance or ballet studio. It is assumed to be initially discovered on 12/07/2017, according to a series of journals about the level left by a soon-to-be disclosed wanderer. Shrek in the Backrooms guides:https://youtube. No matter who enters, the experience is described as distressing, and many have gone Blind Spots ,占据Level 12的虚幻实体。它们只知道带来痛苦和磨难。它们注视着探索后室的我们,虽然它们有能力杀死我们,但是它们选择将我们玩弄于股掌之间。我相信Blind Spots即为Robert Oppenheimer的不朽名言:“我已成为死神,世界的毁灭者。” User:Pexy0/monovoided. Although there are reports of spotting two houses near each other that Level 9 is the 10th level of the Backrooms, and the first level beyond The Main Nine. It was discovered on 12/10/2019 by a former M. caravan group "Golden Acre" was traveling across Level 10 when they came into contact with a strange square plain of blue wheat, which was the first entrance used to get to Level 283 by the M. Skin-Stealers Outside of houses . Level 5 is the 6th Level of The Backrooms. Hanging from the trees that make up the level are a number of skeletons, their pale bones shining under the moonlight, clattering in the wind. After 12 days in the About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features NFL Sunday Ticket Press Copyright The highest point in Level 204 is the mountain which has been dubbed Hazard Mountain due to the various threats that it poses. The second system, meanwhile, is known as the Three Level System. Der Nebel kondensiert ständig, was zu Pfützen an verschiedensten Stellen auf dem Boden führt. I hope you guys like it. Unfortunately, not many people can get to the Rosatin Hotel, connecting to another emotion which pink is HAPPY SPOOKY SEASON!!!Enjoy these horrific, uncanny backrooms levels while you lay awake on a cool October night 🍞Channel Membership🍞 Level 37, commonly referred to as the Poolrooms, is an expansive complex of interconnected rooms and corridors slightly submerged in undulating, lukewarm water. . The door, at first, will be locked. Level 9 is the 10th Level of The Backrooms, This Level seems to be an infinite Suburban Area. 12, also known as the "Down Currents", is one of the known sub-levels of Level 37. It was discovered on June 11th, 2013. E. God save Level 0. The Abyss is a giant, empty room made of a white wooden floor, walls and ceiling. No two Levels will be the same, with any similar Levels having a slight change to it. Level 12, also known as "Matrix", is a series of rooms and mazes, starting with a small room made of white wood, with a table and chair in its center, and a door on its opposite side. It Takes Place In The Krusty and the eat After 20 Seconds, ShrekBob Will Emerge From The Sand Tunnel. Level 9, known as "Darkened Suburbs" or "The Suburbs" is an expansive, winding network of paved asphalt roads and residential homes, resembling a modern suburban neighborhood. Sometimes they speak of their former lives or of prophecies yet to Click here to go to the Level List. Level 231, often referred to as "Environmentally Friendly," "Green Paradise," or "Natural Paradise," is the 232nd level of the Backrooms. Level 12 is an endless forest without leaves. , is a very large and abnormally clean sewer gallery Do not hesitate to access to the raw datas from Backrooms to discover the Corrupted Messages. Road To Ruins takes the form of various, winding, and non-Euclidian roads across a mostly featureless desert. These canyons are typically more than a kilometre deep, but heights may vary depending on the area. 2 is a sublevel of Level 12. This photo, taken by wanderer B. Learn about its description, bases, entrances, exits Explore and document the many levels of the Backrooms from Level 0 to Level 999. Any attempts to record or photograph Level 12 will result in either a simple white image or a mass noise and TV static. J. No-clip through a blue wall in L evel 27 to be sent here. O. Backrooms DE: „Die Hintersten Zimmer Level 12. After The Cutscene, You'll Be Level !-! is a sub-layer of Level !. This level has a typical day-night cycle of 24 It was said that leaving this Level will take you to Buffalo, New York however this didn't seemingly end up happening, but it may return in the future since Fancy brought up the Level containing an exit to finally Escape the Backrooms. Level 19 Attic Florboards 21. No-clip through a blue piece of glass in Level 23 will send you here. Description: Level 532 is a small, square courtyard surrounded on all sides by weathered stone walls. Levels are what make up the Backrooms; they are spaces that vary in size, appearance, safety, stability, and whatever entities or anomalies are within them. Description: Level 974 appears to be a moderately sized home with pink theming throughout the interior. A Level is a location the Player can explore and must escape to move onto the next one. Standing 5200m (3. The level is typically bright and sunny in the mornings, with conditions optimal for travel. com/playlist?list=PLPe Full summary on Level 12 of the Backrooms - "The Matrix". It resembles a childhood memory from your past. It is similar to a normal kindergarden and it also appears as a lifeless, eerie recreation of the wanderer's memories during early adolescence. They can host 1-2 people. Now they're all gone. April 27, 2019 — Adam Lacksy discovers Dreams and its sub-level, The Hyperspace. 2 or Fable is the sub-level of Monolevel 12 of The Onewordrooms, It takes the appearance of a forest and world taken straight out of a storybook, hence the name; that's exactly what it is. Level 13 The Infinite Apartments 15. Description: This The End is supposedly a 'trap Level' that creates the illusion of escaping The Backrooms. 2 in "Liminalrooms" is a sub-level of Level 12 (Liminalrooms) or called "Infinite highway" which is an endless highway of death. Natural sources of light in the level are scarce, as aside from its permanent lack of daylight, which In the tropical section of Level 182, walking through a particular clearing of palm trees will lead here. Level 12 is 13th level of Backrooms of Minecraft. Discover architectural curiosities, elusive shadows, and lamplights that guide your way in this urban maze. There are 3 entities found in Level 0. The home is a 3-bedroom, 1. There are three (3) main areas in Level 5 that are fully accessible. 2dB. Level 12 The Matrix 14. Level ! consists of a long hallway, approximately ten kilometers in length, with its structure resembling that of a hospital. should this occur, cut it out of your head with the sharpest piece of the sky you can find Explore the seemingly infinite expanse of eerily familiar levels in the backrooms based on the popular creepypasta lore. Entities []. Description copy source Lvl-12. Level -12 resembles a chaotic landscape, that is very unpredictable. The most common type of mushroom found in the level is 'Amanita muscaria', also known as fly agaric, a mildly poisonous fungus with a bright Level 12 - MatrixSurvival Difficulty: Class 0Subcategories:•Safe•Secure•Devoid of EntitiesLevel 12 appears to possess a simple effect not shared by any known Level ! is one of the most dangerous oddball levels in the Backrooms and one of the most entity-infested levels. youtube. Level 11 The Endless City 13. wikido Level 37. The air is cool and damp constantly, even in the day. 4 miles) wide, the mountain is comprised mostly of extremely rough and uneven terrain, similar in nature to the rest of Level 204, and boasts a wide variety of different biomes and vegetation. It looks like an abandoned store with a design of Level 0. Level 231 is an expansive green domain of almost natural, generally urban areas. Backrooms Levels. roblox. >> Description: An attempt to record a video in Level 12. Sources:http://backrooms-wiki. Thanks to the 8 9 10 Level 11 12. zhvv srn nvdnk vhh fwg veydai sxashd hcldo qdllff dtzshoq